-
First of all, what is Gamification? Gamification is the process of using game mechanics to engage audiences and solve problems, taking the best ideas from games and applying them to...
-
Virtually all commuters in the major metropolitan areas of Japan use contactless cards to pay their fares. Consumers can make payments using their IC enabled phones with the “Osaifu keitai”...
-
Sales of virtual goods through mobile social networking platforms are flourishing in Asia, especially in Japan, China, and Korea. As social gaming familiarizes consumers with virtual goods, the virtual goods...
-
Do you wonder where Japanese people go to find news, socialize, watch videos when they are online? Below you can find a list of commonly visited sites in Japan. Japanese...
-
One of the things that you notice early on in Japan, even if you are not a proponent of digital media and/or a student of the net consumption behavior, is...
-
We introduce the 2nd issue of our editor picks for inspiring web designs in Japan. This section will be updated on a weekly basis, providing fresh ideas and insights into...
-
We introduce the inaugural issue of our editor picks for inspiring web designs in Japan. This section will be updated on a weekly basis, providing fresh ideas and insights into...
-
Although Social Networking in Japan has been dominated by domestic platforms such as mixi (*15 million active users), GREE (*25 million users), and Mobage (*24 million users), a few global...
-
Teetering on the edge of Nishi-Shinjuku inside a modern cocoon-like skyscaper is a cafe, Blue Square Cafe, complete with Apple gadgets such as the Macbook internet corner and iPod stations....
-
Nestled in the swanky Roppongi Hills complex is Wired Cafe Dining Lounge, a stylish café where an afternoon can be spent sipping on a caramel coffee with your pet at...